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@@ -798,10 +798,11 @@ class MainScene extends Phaser.Scene {
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//创建组合默认先隐藏
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this.homeGroup = this.add.container(0, -height);
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//背景蒙版
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- this.home_mask = this.add.image(0, 0, "home-mask");
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- this.home_mask.setOrigin(0, 0);
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- this.home_mask.setScale(wRatio);
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- this.home_mask.y = -200;
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+ // this.home_mask = this.add.image(0, 0, "home-mask");
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+ // this.home_mask.setOrigin(0, 0);
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+ // this.home_mask.setScale(wRatio);
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+ // this.home_mask.y = -200;
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+
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//logo
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this.logo = this.add.image(20, 50, "logo");
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this.logo.setOrigin(0, 0);
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@@ -809,7 +810,8 @@ class MainScene extends Phaser.Scene {
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this.home_desc = this.add.image(0, 0, "home-desc");
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this.home_desc.setPosition((width - this.home_desc.width / 2) - 20, 70);
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//合并图层
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- this.homeGroup.add([this.home_mask, this.logo, this.home_desc]);
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+ //this.homeGroup.add([this.home_mask, this.logo, this.home_desc]);
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+ this.homeGroup.add([this.logo, this.home_desc]);
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// 退出按钮
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this.lose = this.add.image(0, 0, "lose");
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this.lose.setPosition(width - this.lose.width - 30, height - this.lose.height - 30);
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@@ -1104,7 +1106,7 @@ class PlayScene extends Phaser.Scene {
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startFruit() {
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- const number = Math.floor(mathTool.randomMinMax(1, 5));
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+ const number = Math.floor(mathTool.randomMinMax(1, 3));
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const hasBomb = Math.random() > 0.9; // 炸弹概率
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const bombIndex = hasBomb ? Math.floor(Math.random() * number) : -1;
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