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日常开发

林旭祥 1 month ago
parent
commit
d0cf7d6236
1 changed files with 14 additions and 6 deletions
  1. 14 6
      src/views/game/football.vue

+ 14 - 6
src/views/game/football.vue

@@ -357,7 +357,8 @@ class GameScene extends Phaser.Scene {
 
   createPlayer() {
     // 创建玩家
-    this.player = this.physics.add.sprite(GAME_WIDTH / 2, GAME_HEIGHT - 100, 'playerAnim');
+    //this.player = this.physics.add.sprite(GAME_WIDTH / 2, GAME_HEIGHT - 100, 'playerAnim');
+    this.player = this.physics.add.sprite(direction.value, GAME_HEIGHT - 100, 'playerAnim');
     this.player.setCollideWorldBounds(true);
     this.player.setScale(0.8);
     this.player.lives = this.lives;
@@ -914,12 +915,14 @@ class GameScene extends Phaser.Scene {
     // 玩家移动逻辑(原有代码保持不变)
     if (this.player && this.player.active) {
       if (this.cursors.left.isDown) {
-        this.player.setVelocityX(-200);
+        //this.player.setVelocityX(-200);
+        this.player.setX(direction.value);
         if (this.player.anims.currentAnim?.key !== 'playerLeft' && !this.player.anims.paused) {
           this.player.anims.play('playerLeft', true);
         }
       } else if (this.cursors.right.isDown) {
-        this.player.setVelocityX(200);
+        //this.player.setVelocityX(200);
+        this.player.setX(direction.value);
         if (this.player.anims.currentAnim?.key !== 'playerRight' && !this.player.anims.paused) {
           this.player.anims.play('playerRight', true);
         }
@@ -1104,11 +1107,16 @@ watch(
   () => direction.value,
   (newData, oldData) => {
     nextTick(() => {
+      if (!game.value) {
+        return false;
+      }
+      const gameScene = game.value.scene.getScene('GameScene');
       if (newData > oldData) {
-
+        gameScene.cursors.left.isDown = false;
+        gameScene.cursors.right.isDown = true;
       } else {
-
-
+        gameScene.cursors.left.isDown = true;
+        gameScene.cursors.right.isDown = false;
       }
     });
   },