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@@ -866,6 +866,8 @@ class GameScene extends Phaser.Scene {
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this.player.anims.play('playerLeft', true);
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} else if (this.player.anims.currentAnim?.key === 'playerRight' && !this.player.anims.paused) {
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this.player.anims.play('playerRight', true);
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+ }else{
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+ this.player.anims.play('playerLeft', true);
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}
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} else if (this.cursors.down.isDown) {
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this.player.setVelocityY(200);
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@@ -874,6 +876,8 @@ class GameScene extends Phaser.Scene {
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this.player.anims.play('playerLeft', true);
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} else if (this.player.anims.currentAnim?.key === 'playerRight' && !this.player.anims.paused) {
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this.player.anims.play('playerRight', true);
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+ }else{
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+ this.player.anims.play('playerLeft', true);
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}
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} else {
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// 停止移动时停止动画
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