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日常开发

林旭祥 4 weeks ago
parent
commit
b242ff6369
1 changed files with 3 additions and 33 deletions
  1. 3 33
      src/views/game/basketball.vue

+ 3 - 33
src/views/game/basketball.vue

@@ -351,37 +351,12 @@ class Hoop {
   constructor(x, y) {
     this.x = x;
     this.y = y;
-    this.originalX = x; // 记录初始X位置,用于边界计算
-    this.speed = 100; // 滑动速度(像素/秒)
-    this.direction = 1; // 滑动方向:1向右,-1向左
-    this.range = (clientObj.value.width - 150) / 2; // 滑动范围(像素)
     this.points = [
       { x: x + 7, y: y + 18 },
       { x: x + 141, y: y + 18 }
     ];
   }
 
-  // 添加更新方法处理滑动逻辑
-  update(delta) {
-    // 计算新位置
-    this.x += this.speed * this.direction * delta;
-    
-    // 检测边界,反转方向
-    if (this.x > this.originalX + this.range) {
-      this.x = this.originalX + this.range;
-      this.direction = -1;
-    } else if (this.x < this.originalX - this.range) {
-      this.x = this.originalX - this.range;
-      this.direction = 1;
-    }
-    
-    // 更新碰撞检测点
-    this.points = [
-      { x: this.x + 7, y: this.y + 18 },
-      { x: this.x + 141, y: this.y + 18 }
-    ];
-  }
-
   drawBack(ctx, game) {
     drawImage(
       ctx,
@@ -680,11 +655,6 @@ const update = (delta) => {
     //   gameState.ballX = 0;
     // }
 
-    // 添加篮筐更新逻辑
-    gameState.hoops.forEach(hoop => {
-      hoop.update(delta);
-    });
-
     // 键盘控制篮球移动
     if (gameState.keyLeft) {
       //gameState.ballX -= gameState.ballVel * delta;
@@ -959,9 +929,9 @@ const initGame = async () => {
 
   // 添加篮筐
   gameState.hoops = [
-    //new Hoop(110, 300),
-    new Hoop(clientObj.value.width / 2 - (148 / 2), 150),
-    //new Hoop(clientObj.value.width - 148 - 110, 300),
+    new Hoop(110, 300),
+    new Hoop(clientObj.value.width / 2 - (148 / 2), 120),
+    new Hoop(clientObj.value.width - 148 - 110, 300),
   ];
 
   // 开始游戏循环