Browse Source

修改位置

林旭祥 1 month ago
parent
commit
afebbff175
1 changed files with 30 additions and 28 deletions
  1. 30 28
      src/views/game/basketball.vue

+ 30 - 28
src/views/game/basketball.vue

@@ -761,33 +761,33 @@ const draw = () => {
   if (!ctx) return;
 
   // 绘制背景
-if (gameState.res['/static/images/basketball/background.png']) {
-  const img = gameState.res['/static/images/basketball/background.png'];
-  const canvasWidth = gameState.canvas.width;
-  const canvasHeight = gameState.canvas.height;
-  
-  // 计算图片与画布的比例
-  const imgRatio = img.width / img.height;
-  const canvasRatio = canvasWidth / canvasHeight;
-  
-  let drawWidth, drawHeight, drawX = 0, drawY = 0;
-  
-  // 根据比例计算绘制尺寸
-  if (canvasRatio > imgRatio) {
-    // 画布更宽,按宽度缩放,高度可能超出
-    drawWidth = canvasWidth;
-    drawHeight = canvasWidth / imgRatio;
-    drawY = (canvasHeight - drawHeight) / 2; // 垂直居中
-  } else {
-    // 画布更高,按高度缩放,宽度可能超出
-    drawHeight = canvasHeight;
-    drawWidth = canvasHeight * imgRatio;
-    drawX = (canvasWidth - drawWidth) / 2; // 水平居中
+  if (gameState.res['/static/images/basketball/background.png']) {
+    const img = gameState.res['/static/images/basketball/background.png'];
+    const canvasWidth = gameState.canvas.width;
+    const canvasHeight = gameState.canvas.height;
+
+    // 计算图片与画布的比例
+    const imgRatio = img.width / img.height;
+    const canvasRatio = canvasWidth / canvasHeight;
+
+    let drawWidth, drawHeight, drawX = 0, drawY = 0;
+
+    // 根据比例计算绘制尺寸
+    if (canvasRatio > imgRatio) {
+      // 画布更宽,按宽度缩放,高度可能超出
+      drawWidth = canvasWidth;
+      drawHeight = canvasWidth / imgRatio;
+      drawY = (canvasHeight - drawHeight) / 2; // 垂直居中
+    } else {
+      // 画布更高,按高度缩放,宽度可能超出
+      drawHeight = canvasHeight;
+      drawWidth = canvasHeight * imgRatio;
+      drawX = (canvasWidth - drawWidth) / 2; // 水平居中
+    }
+
+    // 绘制图片(可能裁剪边缘)
+    ctx.drawImage(img, drawX, drawY, drawWidth, drawHeight);
   }
-  
-  // 绘制图片(可能裁剪边缘)
-  ctx.drawImage(img, drawX, drawY, drawWidth, drawHeight);
-}
   // 绘制菜单状态
   if (gameState.state === 'menu') {
     if (gameState.res['/static/images/basketball/title.png']) {
@@ -833,8 +833,10 @@ if (gameState.res['/static/images/basketball/background.png']) {
     }
 
     // 绘制分数和时间
-    drawText(ctx, 'Score: ' + gameState.score, 45, 70, 50);
-    drawText(ctx, 'Time: ' + gameState.time, 435, 70, 50);
+    // 更靠左的得分
+    drawText(ctx, '得分: ' + gameState.score, 100, 70, 50);
+    // 更靠右的时间
+    drawText(ctx, '时间: ' + gameState.time, clientObj.value.width - 115, 70, 50);
 
     // 绘制弹出文字
     gameState.texts.forEach(text => text.draw(ctx, { drawText }));