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@@ -525,9 +525,9 @@ const resizeToWindow = () => {
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const drawLoadingScreen = () => {
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const ctx = gameState.ctx;
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ctx.fillStyle = 'black';
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- ctx.fillRect(0, 0, 960, clientObj.value.width);
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+ ctx.fillRect(0, 0, 700, clientObj.value.width);
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ctx.textAlign = 'center';
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- drawText(ctx, 'Loading...', clientObj.value.width / 2, 960 / 2, 40);
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+ drawText(ctx, 'Loading...', clientObj.value.width / 2, 700 / 2, 40);
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ctx.textAlign = 'left';
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};
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@@ -695,7 +695,7 @@ const update = (delta) => {
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ball.update(delta);
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// 移除超出屏幕的球
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- if (ball.y > 960) {
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+ if (ball.y > 700) {
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gameState.ballX = ball.x;
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gameState.balls.splice(i, 1);
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}
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@@ -718,7 +718,7 @@ const update = (delta) => {
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if (gameState.balls.length < 1) {
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const ball = new Ball(gameState.ballX + (93 / 2), gameState.ballY);
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ball.drawAngle = gameState.ballAngle;
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- ball.shoot(1480);
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+ ball.shoot(1300);
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gameState.balls.push(ball);
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gameState.ballY = clientObj.value.height - 90;
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}
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