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@@ -177,7 +177,7 @@ const mathTool = {
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randomVelocityY() {
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const myH = height - 480;
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- return this.randomMinMax(-1000 - myH, -950 - myH);
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+ return this.randomMinMax(-900 - myH, -850 - myH);
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},
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degCos(deg) {
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@@ -564,6 +564,7 @@ class Blade {
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});
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// 监听鼠标移动事件(可选,也可在update中处理)
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this.game.input.on('pointermove', (pointer) => {
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+ console.log("11111",pointer)
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if (this.allowBlade) {
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this.handleMouseMove(pointer);
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}
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@@ -928,7 +929,7 @@ class PlayScene extends Phaser.Scene {
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this.x = null;
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this.xx = null;
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this.xxx = null;
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- this.gravity = 1000;
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+ this.gravity = 600;
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}
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create() {
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@@ -1104,7 +1105,7 @@ class PlayScene extends Phaser.Scene {
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startFruit() {
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const number = Math.floor(mathTool.randomMinMax(1, 5));
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- const hasBomb = Math.random() > 0.3; // 30%概率有炸弹
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+ const hasBomb = Math.random() > 0.7; // 炸弹概率
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const bombIndex = hasBomb ? Math.floor(Math.random() * number) : -1;
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for (let i = 0; i < number; i++) {
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