@@ -686,7 +686,7 @@ class GameScene extends Phaser.Scene {
// 创建足球
this.ball = this.physics.add.sprite(this.player.x, this.player.y - 50, 'ballAnim');
- this.ball.setScale(0.8);
+ this.ball.setScale(2);
this.ball.anims.play('ballAnim', true);
this.ball.setDepth(8);